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As a result, you’d spend more time in places, pay more attention to places, and remember places better. What would you do? You’d slow down, pay attention to where you where, and look off the beaten path. Imagine if– on this same roadtrip, let’s say to the mystical land of Canada– you were tasked with finding every grizzly bear hidden along the road by the GBMA (grizzly bear magicians association). On a long road/space trip, you often just stop thinking about where you are altogether– you’re just sort of moving along without thinking– so the wonderful places you may pass through don’t really get stored in your memory. It’s like driving or taking the bus or train or rocket ship. There are some exceptions, but by and large this is what happens. After all, many of us are skilled players of the genre, so once we remember the weight of Mario and the usefulness of the spin move, you can just hop along avoiding enemies until you get to the end of a level, slide down the flag pole, and move on. Perhaps the largest problem with the last three 2D Mario titles prior to this one was that they made it very easy to just go on “platforming-autopilot”. The reasons for this are plentiful, but the bottom line is that it does exactly what I had hoped for in my article of a few months ago: It makes you spend a lot more time in each level. This Star-Coin-gathering business has really done just that. It definitely increased my overall enjoyment of the game (compared to folks I talked to who just went through it normally), but I didn’t go from thinking it was good to thinking it was incredible. series, but instead of playing to completion like I am here, I decided to play it NES-style, with no saving, front-to-back in one sitting. I did a similar “experiment” to this one with the Wii’s entry into the New Super Mario Bros. If you want to hear more of why this works, read on! You will likely enjoy it a whole lot more. The consequence of this is that the game is no longer good– it’s great! If you read not past this point and you’re a seasoned Mario player, please consider following in my footsteps and playing to completion. Instead of just going through it willy-nilly though, I decided to take the approach that I would complete the game as I went, which is to say that I would gather all three “Star” coins in every level of a world before moving onto the next. Going into the game, this is what I was expecting, and I was more than fine to play through another good-not-great Mario title with solid platforming and a few standout moments. Which isn’t to say it’s bad– after all, Nintendo always nails the technicalities of platforming to perfection– but simply that it’s still not as memorable as entries like World and 3. U was still the same old New Super Mario Bros. Well, despite my high hopes for the game, it appeared as though New Super Mario Bros.
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series, but the latest entry may have that magic hidden away behind optional “sidequests”.Ī couple of months ago I wrote an article called “What has happened to 2D Mario games? (And how to “fix” them!)”, calling on Nintendo to return the sidescrolling plumber to his magical roots with one simple change not by copying that which made older titles great, but simply by increasing the difficulty, thereby forcing you to spend more time with the game and form stronger memories of individual levels. Seasoned Mario players may complain about the lack of challenging and iconic moments in the ‘New Super Mario Bros.